- Policy
- What is "Leeching?" - Policy Information and Guide
This page is a chapter in 'Policy Official Book of TG Guidelines'
SECTION 1.0 - WHAT IS "LEECHING?" - INFORMATION AND GUIDE
Term - "Leeching" is also referred to as "hunting" and "point scrabbing" by both Twin Galaxies and members of the gaming Community
"A means by which a player accumulates additional points in game while engaging in activities that do not contribute to progressing to the next stage, screen or level, and while such activities are engaged, a player is not inhibited to progressing to the next stage, screen or level during commission of said activities. In general, a player should always be making a meaningful or conservative attempt towards progression within the generally accepted intended spirit and direction of the game." Unless otherwise specified in the games leaderboard variation rule set, the rules that follow governing leeching/hunting/point-scrabbing shall apply universally to all arcade, home console, emulation, hand-held, mobile and PC-based gameplay efforts.
SECTION 2.0 - GENERAL GUIDELINES
2.0.a - Adjudicators shall determine via it's collective experience whether any tactic(s), leeching or otherwise, either defeat the generally accepted understanding of the spirit of the game or take advantage of known or unknown programming glitches, and whether said tactic(s) should be banned. Thus, gameplay records using banned tactics shall not be recognized by Twin Galaxies for inclusion in its scoreboard.
2.0.b - Rule 2.0.a, although applicable to all gameplay efforts, may be applied differently to team-play efforts at the discretion of the Twin Galaxies Adjudicating Community when it has been determined through their collective experience that tactic(s) only possible during team-play efforts yield unfairly accumulated points not otherwise possible during single-play, and which in addition do not contribute to a meaningful or conservative attempt towards progression within the generally accepted understanding of the intended spirit and direction of the game.
2.0.c - Twin Galaxies recognizes that game titles which have a count-down time limit, hidden or otherwise, should allow a player the opportunity to maximize their score productivity within the limited time limit available, providing the tactic(s) employed by the player are not deemed banned by the track variation rules. Therefore, tactics that are not deemed banned by the specific track variation rules are allowable within the time limit constraints of normal gameplay for such titles.
2.0.d - Twin Galaxies recognizes that there may be game titles which, based on the collective experience of the Adjudicating Community, contain program glitches or flaws that affect the counter of extra lives, weaponry, shields, health units, or other game-affecting attributes, which contribute to continuance of the gameplay, and which defeat the generally accepted and understood original spirit of the game. In such cases, usage of the tactic(s) necessary to bring about such continuance shall be deemed illegal and banned under rules section 2.0.a.
SECTION 3.0 - SPECIFIC EXCEPTIONS
3.0.a - Twin Galaxies recognizes that there are game titles programmed so that continued longevity within a section/stage/area of a game results in progressively increasing speed, difficulty and challenge while remaining in the section/stage/area in question. The Adjudicating Community shall determine via its collective experience whether a game title or performance falls into this category. If so, then so long as tactic(s) employed by the player do not violate any rules contained within section 2.0 of the Twin Galaxies policy on leeching, then the player shall be allowed to pursue additional point-earning opportunities within said sections/stages/areas at their own risk.
3.0.b - Twin Galaxies recognizes that there are game titles programmed so that additional point-earning opportunities exist based on longevity within a stage, and the Adjudicating Community shall determine if continuance within the stage violates rule sections 1.0 or 2.0.a at their discretion and based on their collective experiences. Should the Adjudicating Community determine that continuance within a section/stage/area of a title does not violate either rule section, the player(s) may continue gameplay tactic(s) within that section for the purpose of additional point scoring.
Term - "Leeching" is also referred to as "hunting" and "point scrabbing" by both Twin Galaxies and members of the gaming Community
"A means by which a player accumulates additional points in game while engaging in activities that do not contribute to progressing to the next stage, screen or level, and while such activities are engaged, a player is not inhibited to progressing to the next stage, screen or level during commission of said activities. In general, a player should always be making a meaningful or conservative attempt towards progression within the generally accepted intended spirit and direction of the game." Unless otherwise specified in the games leaderboard variation rule set, the rules that follow governing leeching/hunting/point-scrabbing shall apply universally to all arcade, home console, emulation, hand-held, mobile and PC-based gameplay efforts.
SECTION 2.0 - GENERAL GUIDELINES
2.0.a - Adjudicators shall determine via it's collective experience whether any tactic(s), leeching or otherwise, either defeat the generally accepted understanding of the spirit of the game or take advantage of known or unknown programming glitches, and whether said tactic(s) should be banned. Thus, gameplay records using banned tactics shall not be recognized by Twin Galaxies for inclusion in its scoreboard.
2.0.b - Rule 2.0.a, although applicable to all gameplay efforts, may be applied differently to team-play efforts at the discretion of the Twin Galaxies Adjudicating Community when it has been determined through their collective experience that tactic(s) only possible during team-play efforts yield unfairly accumulated points not otherwise possible during single-play, and which in addition do not contribute to a meaningful or conservative attempt towards progression within the generally accepted understanding of the intended spirit and direction of the game.
2.0.c - Twin Galaxies recognizes that game titles which have a count-down time limit, hidden or otherwise, should allow a player the opportunity to maximize their score productivity within the limited time limit available, providing the tactic(s) employed by the player are not deemed banned by the track variation rules. Therefore, tactics that are not deemed banned by the specific track variation rules are allowable within the time limit constraints of normal gameplay for such titles.
2.0.d - Twin Galaxies recognizes that there may be game titles which, based on the collective experience of the Adjudicating Community, contain program glitches or flaws that affect the counter of extra lives, weaponry, shields, health units, or other game-affecting attributes, which contribute to continuance of the gameplay, and which defeat the generally accepted and understood original spirit of the game. In such cases, usage of the tactic(s) necessary to bring about such continuance shall be deemed illegal and banned under rules section 2.0.a.
SECTION 3.0 - SPECIFIC EXCEPTIONS
3.0.a - Twin Galaxies recognizes that there are game titles programmed so that continued longevity within a section/stage/area of a game results in progressively increasing speed, difficulty and challenge while remaining in the section/stage/area in question. The Adjudicating Community shall determine via its collective experience whether a game title or performance falls into this category. If so, then so long as tactic(s) employed by the player do not violate any rules contained within section 2.0 of the Twin Galaxies policy on leeching, then the player shall be allowed to pursue additional point-earning opportunities within said sections/stages/areas at their own risk.
3.0.b - Twin Galaxies recognizes that there are game titles programmed so that additional point-earning opportunities exist based on longevity within a stage, and the Adjudicating Community shall determine if continuance within the stage violates rule sections 1.0 or 2.0.a at their discretion and based on their collective experiences. Should the Adjudicating Community determine that continuance within a section/stage/area of a title does not violate either rule section, the player(s) may continue gameplay tactic(s) within that section for the purpose of additional point scoring.
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