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zallard1
03-20-2019 at 11:33 AM
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Splatterhouse WR over 800k!

Did some attempts last night and finally pushed the official Splatterhouse WR to 811,400! This new world record is over 100,000 points higher than this website's current 2nd best score.

Over the past 4-5 weeks since I started playing around with this score, I've put in collectively about 10 hours of effort into this run, which includes routing, practice and attempts on my stream. Pretty happy with the progress I've made over that incredibly short amount of time, and being the first 800k+ run to exist with this ruleset.

I think I'm done with Splatterhouse high score for now. I can definitely improve this to well beyond 900k if I were to put in an actual amount of effort, but I don't really feel like it right now. Maybe later when I get bored and decide to mess with this category further, but for now I'm going to go for more challenging runs, like improving any of my speedrun records.

Anyways, enjoy the run!

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Comments
  1. GibGirl's Avatar

    Damn! I'd love to see what would happen if a few more speedrunners came over and started demolishing other scores on here too.

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  2. Marco1019's Avatar

    Congratulations yet again! I look forward to watching your future speedruns.

  3. RTM's Avatar

    Great score !! I am sure that a YouTube video "discussing" the achievement will show up any day now :)

    Good luck on a future 900K score and on all other gaming performances !!

  4. Snowflake's Avatar

    you're talking about effort to get to this point -- which is interesting, and i agree with gibgirl thers a lot of talent we miss out on. I feel like though its a little misleading to say only did those few hours, since your hours practcing speed running obviously provided skills that transfered over. Could you speculate, on how many hours/effort you think this score would've taken you if you never speed ran the game before or played it al for that matter? i realize thats just a guess, but i'd still be curious at your answer.

  5. zallard1's Avatar

    Quote Originally Posted by GibGirl

    Damn! I'd love to see what would happen if a few more speedrunners came over and started demolishing other scores on here too.

    You never know! Part of it depends on how score works for a game, because some games don't have timers or anything that keeps leeching in check, which leaves a lot of grey areas and uncertainties in if your run is leeching or not. It's somewhat vague, and strange to compete with when previous record scores are already at that point where leeching is boarderline leeching, or just outright leeching. For arcade Splatterhouse, the blue orb and rolling fog always keep this in check, so optimizing score for this game doesn't feel vague for me.

    Quote Originally Posted by Marco1019

    Congratulations yet again! I look forward to watching your future speedruns.

    Quote Originally Posted by RTM

    Great score !! I am sure that a YouTube video "discussing" the achievement will show up any day now :)

    Good luck on a future 900K score and on all other gaming performances !!

    Thanks Marco & RTM!

  6. zallard1's Avatar

    Quote Originally Posted by Snowflake

    you're talking about effort to get to this point -- which is interesting, and i agree with gibgirl thers a lot of talent we miss out on. I feel like though its a little misleading to say only did those few hours, since your hours practcing speed running obviously provided skills that transfered over. Could you speculate, on how many hours/effort you think this score would've taken you if you never speed ran the game before or played it al for that matter? i realize thats just a guess, but i'd still be curious at your answer.

    It is definitely true that there is a lot of residual skill from my previous experiences at speedrunning the game, but I felt it noteworthy to mention the time investment since I still found it incredibly surprising in how seamless the adjustment from speedruns to scoreruns was.

    But yeah, since speedrunning the game forced me explore all of the mechanics the game has to offer, I had to learn plenty of stuff that the other score runners for this category are unlikely to be familiar with. If I didn't know anything about the game going in, it would definitely take me longer, but I feel like I would've taken similar steps in making sure I understood the game completely before going into record attempts of it.

    That's the approach I've learned from speedrunning, and I feel like it's just as valuable in optimizing score as well.

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  7. zallard1's Avatar

    I finished up a submission for this run if anyone watching wants to adjudicate it: https://www.twingalaxies.com/showthread.php/201166-Arcade-Splatterhouse-Points-811-400-Zachary-Allard?p=1025524

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  8. GibGirl's Avatar

    Quote Originally Posted by zallard1

    You never know! Part of it depends on how score works for a game, because some games don't have timers or anything that keeps leeching in check, which leaves a lot of grey areas and uncertainties in if your run is leeching or not. It's somewhat vague, and strange to compete with when previous record scores are already at that point where leeching is boarderline leeching, or just outright leeching. For arcade Splatterhouse, the blue orb and rolling fog always keep this in check, so optimizing score for this game doesn't feel vague for me.

    Yeah, there are definitely a lot of games where a score is just about inching closer to the leeching boundaries, or marathoning for longer, and the like. But there are also a lot of games that are very solidly time-bound where leeching isn't an option, and are just sitting there wide-open for optimization. Those are the ones I want to see - not more records about how long someone can milk a level or a boss for points before someone decides that counts as leeching. :)

  9. zallard1's Avatar

    Quote Originally Posted by GibGirl


    Yeah, there are definitely a lot of games where a score is just about inching closer to the leeching boundaries, or marathoning for longer, and the like. But there are also a lot of games that are very solidly time-bound where leeching isn't an option, and are just sitting there wide-open for optimization. Those are the ones I want to see - not more records about how long someone can milk a level or a boss for points before someone decides that counts as leeching. :)

    Definitely agree with this. Those are the hallmarks of an interesting score game to optimize.

  10. GibGirl's Avatar

    Quote Originally Posted by zallard1


    Definitely agree with this. Those are the hallmarks of an interesting score game to optimize.

    I'll also gladly donate lots of points to create new, glitch-allowed tracks where it makes sense. After all, many of my favorite speedruns to watch are the ones that are chock-full of glitch abuse, breaking the game until it cries.

    I'm helping a small group try and break Eternal Darkness now... amusing how it goes from being a "well-programmed nearly glitchless game" to "holy crap, look what I got it to do now" with just the right poking and prodding. I'd love to see this same spirit show up more on TG.

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  11. starcrytas's Avatar

    Awesome score Zallard!

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  12. zallard1's Avatar

    Quote Originally Posted by GibGirl


    I'll also gladly donate lots of points to create new, glitch-allowed tracks where it makes sense. After all, many of my favorite speedruns to watch are the ones that are chock-full of glitch abuse, breaking the game until it cries.

    I'm helping a small group try and break Eternal Darkness now... amusing how it goes from being a "well-programmed nearly glitchless game" to "holy crap, look what I got it to do now" with just the right poking and prodding. I'd love to see this same spirit show up more on TG.

    Yeah, 3D game speedruns with glitches can be just amazing in how much you can take advantage of everything. I'm not a fan of Donkey Kong 64 as a game, but the speedrun is just hilarious in how many mechanics are being broken per minute, haha.

    I feel like anyone who's already submitting stuff to TG is definitely capable of that same spirit. As far as a community of people collaborating to break a game, it's usually a function of how popular a game is. Usually you don't see that kind of effort in an unknown game, since it's not likely to gather several people interested in optimizing it. But then again, you never know! Twitch has been really good at fostering the rise of these communities.

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