Warhammer 40K: Inquisitor–Martyr Delayed But Developer Promises 90+ Hour Work Weeks to Finish

By Zac Cameron ·

While it's not yet clear exactly how serious the comments are, the indication of a possible 90+ hour crunch has the internet quite unhappy.

Warhammer 40K: Inquisitor–Martyr Delayed But Developer Promises 90+ Hour Work Weeks to Finish

(Update 12:30 PM Pacific -Neocore Games has responded and wishes to clarify that what was said at the end of the Steam announcement page was intended to be a joke, and that the intended result was to reassure the community that they will be working extra hard to deliver the promised product. Additionally they want to reassure the community that they are treated well at Neocore Games and have never had to work such extreme hours.)


Fans of the Warhammer 40K universe will have to wait a while longer to get their hands on one of the latest offerings, with the announcement today that Warhammer 40,000: Inquisitor – Martyr has been delayed from its original May 11 launch date, to June 5th. While the delay period is not terribly long, the announcement post was met with quite a lot of attention and disbelief, though not because of the delay itself, but rather an offhand comment by Producer Zoltán Pozsonyi towards the end of the post.

"Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you," said Pozsonyi in the Steam Announcement. "In return, we promise we’ll push this extra three weeks in 90+ hours per week so it’ll be very-very useful for Martyr."

please don't crunch your devs... we understand stuff happens... I don't want to play a game that causes people actual harm... just causes harm to the forces of chaos - and I can wait for that...

— Bryan Climer (@Revarien) April 19, 2018

Hey, maybe don't send your team into hell crunch as some sort of public penance for a missed deadline, huh? No one wins if you do. Take the time you need, ship a game you're proud of and don't destroy yourselves.

— Daniel Floyd (@EC_DanielFloyd) April 19, 2018

Hi Devs. If anyone is being forced to work 90+ hours in the next three weeks please walk out. Your talents deserve better than this studio.#gameworkersunite

— Anonymous Game Dev (@theanongamedev) April 19, 2018

While the comment may have been intended as a joke, the reactions from the greater gaming and developer community certainly didn’t see the humour. Crunch Mode may be a way of life for the gaming industry, but as outlined by the International Game Developers Association, it simply doesn’t pay to put in this kind of time on this kind of scale. The comments regarding the 90+ hour work weeks have since been removed from the Steam Announcement, though the dates for the release remain unchanged.

While we have reached out to Neocore Games for comment, they did not reply at the time of this articles publication. We will of course update when we receive any more information. This isn’t the only recent news about Game Developers making the news for the wrong reasons, check out our coverage of the recent Guild Wars 2 spyware scandal, here.