Overwatch PTR Patch Notes for June 28th

By Zac Cameron ·

The latest patch to hit the PTR has a lot to unpack, from a slew of changes, to a new hero altogether.

Overwatch PTR Patch Notes for June 28th

The latest PTR patch has been released for Overwatch, bringing with it quite a lot of interesting changes. The biggest change is obviously the introduction of Hero #28, Wrecking Ball (Hammond the Hamster to his fans), though that isn’t the only new thing to keep an eye on. Here are some of the other changes that are currently being examined on the PTR.

HERO UPDATES

General

Several heroes have received major changes to their damage falloff:

Bastion

Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.

McCree

Peacekeeper - Minimum damage at max range increased from 30% to 50%

Mei

Endothermic Blaster - Removed all damage falloff from her secondary fire projectile

Soldier: 76

Heavy Pulse Rifle - Minimum damage at max range increased from 30% to 50%

Widowmaker

Widow’s Kiss - Now has damage falloff applied on her automatic primary fire (50% at max range)

Developer Comments: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker’s automatic fire did not have any.

Hanzo

Storm Arrows

Duration reduced from 6 to 5 seconds

Cooldown increased from 8 to 10 seconds

Sombra

Stealth

  • Now lasts indefinitely
  • No longer can contest objectives while invisible
  • Enemy detection radius increased from 2 meters to 4 meters
    Movement speed buff decreased from +75% to +50%

Translocator

  • Now lasts indefinitely
  • Can now be destroyed (has 5 health)

Additionally, there is a change to the timing for Assault maps, with the amount of time given to capture a control point lowered from 5 minutes, to 4 minutes per control point in both Quickplay and Arcade. This change now means the timing is consistent with Competitive mode. There are a ton of bug fixes also rolling out with this patch, which you can read on the official blog post, here.