Destiny 2 Class Guide for New Players - Warlock, Hunter, Titan
By Zac Cameron ·
With Forsaken about to drop for Destiny 2, and the game becoming available for free on PS+ this month, we've got the information to help you choose which class you should be playing.

Picking your class in Destiny 2 is a very important decision. Whether you’re joining the game for the first time thanks to PlayStation Plus, or returning to the game for the Forsaken DLC and want to know what the new subclasses are like, choosing the right path to follow can be a tough choice. Luckily, we’ve got the breakdown on how everything works.
Warlock
So, you want to be a space wizard, do you? That’s a great choice. Knowledgeable about the mysteries of the Light and Darkness, full to the brim of perks that heal yourself and buff allies, and also the occasional chat with the dead from time to time. Warlock’s have an interesting jump, which might take a little time to get used to, but once you master it you can cover ground with ease. Right now, Warlock’s have a ton of options to choose from with their subclass supers, with the Dawnblade’s providing ranged damage that almost can’t be matched, Voidwalker’s packing that burst damage that is impossible to survive, and Stormcaller’s turning players into Emperor Palpatine with the push of a button.
Forsaken is bringing new ways to kill for each subclass, with Voidwalker’s teleporting and exploding around the place, Stormcaller’s gaining a Dragon Ball Z-esque beam attack, and Dawnblade summoning a giant sword in the ground to buff allies. You can’t go wrong with picking a Warlock.
Hunter
Hunter’s are lithe, agile, and deadly glass cannons, lacking the sheer grit of a Titan or the uncanny nature of the Warlock’s ability to recover health, but more than making up for it with raw damage. Hunter’s stalk their prey, and when it comes to combat, are more than capable of providing crucial support to their team, or straight up killing the enemy themselves. The Hunter subclasses vary wildly in their abilities, and the Forsaken DLC is only set to increase their usefulness to parties. The Nightstalker can fire deadly arrows that trap and weaken enemies caught in their webs, allowing allies to destroy them with ease, and the upcoming DLC will allow them to draw twin batons and turn invisible, making them a deadly predator of the battlefield.
The Gunslinger can draw his pistol and produce massive damage to enemies in either three or six shots, and their upcoming super will replace the gun with a deadly fan of knives that eliminate enemies in the Hunter’s path. Last but not least, the Arcstrider draws their staff and devastates enemies who get too close, and their upcoming subclass change will allow them to spin their staff to deflect enemy projectiles right back at their opponents. Hunter’s have a much more traditional jumping system that is easy to learn, with several Exotics providing additional mobility.
Titan
Saving the best for last, the Titans are pure power in humanoid form. If you traditionally play characters that have no trouble wading into the thick of battle and using their bodies as weapons, then the Titan is for you. The Sentinel subclass allows Titan’s to either make a large bubble shield for themselves and allies to take cover in, or convert their power into a much smaller, more mobile shield that they can fling around the battlefield like Captain America, and their upcoming Forsaken changes will allow them to create a moveable wall of light that shields allies wherever the Titan goes.
Sunbreaker’s summon a series of flaming hammers that they throw at their enemies for massive damage, and their upcoming change will allow them to instead draw a massive Warhammer to smite their enemies with. Finally, the Striker subclass allows Titan’s to create large explosions by slamming the ground, and their upcoming DLC change will let the Titan turn themselves into missiles, launching into the air before crashing down on enemies in a massive explosion.
No matter the class you choose in Destiny 2: Forsaken, the most important thing is to keep your wits about you and get a good crew together. Remember, the strength of the pack is the wolf, and the strength of the wolf is the pack.