Destiny 2 Forsaken: Patch Notes 1.24, Update 2.0.0.1

By Jesse Collins ·

In addition to the server maintenance taking them down on Destiny 2 Forsaken, there's a big patch. Some people are getting 1.24 as 8 GB, some nearly 19 GB. In either case, here's everything you need to know about it.

Destiny 2 Forsaken: Patch Notes 1.24, Update 2.0.0.1

With Forsaken coming out any minute now, Destiny 2 is taking its first step into year two with a big patch and server maintenance. That patch is going to be everyone’s first wait before they can play the game at 1PM EST.

Most websites are reporting that update to be 7 to 8 GB, but some users (like myself) are reporting up to nearly 19 GB of data for the patch if players did not already get the 1.23 patch prior to this one as a cumulative patch. This second update comes off the heels of the 1.23 patch just last week. On top of the server maintenance, expect to wait for this to download.

As for patch notes, the answers come very simple.

Destiny 2 update 1.24 (2.0.0.1) Changelog

Player Character

General

  • Raised character level cap to 50 for Forsaken owners

Sandbox

General

  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms

Exotic Weapons

  • Riskrunner

    • Increased inventory size
  • Whisper of the Worm

    • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail

Weapons

  • Year 2 weapons now provide random perks when acquired

  • Year 2 Masterwork weapons have revamped system

    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available

    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications

Perks

  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers

Abilities

  • Hunters    

    • Golden Gun
      • Increased Golden Gun damage against base and elite enemies
  • Titan

    • Magnetic Grenades
      • Grenades should now detonate a second time even if the initial detonation kills the target

Activities

Strikes

  • The Vanguard Strike Playlist is now available

  • Nightfall strike scoring has been re-enabled

  • Base-level strikes are available through destinations

  • Year 1 Sony exclusive strikes are now available to all platforms

Exodus Crash

  • Analyzing the Fallen device in Prodromus Down

    • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter

    • Decreased thaviks's teleport frequency
      • Was three long teleports and six quick teleports
      • Now two long teleports and three quick teleports
    • Increased Thaviks's quick-teleport speed increased
    • Reduced enemy waves to match teleport frequency
    • Added additional enemies per wave
    • Damage to Thaviks is preserved when Thaviks switches weapons

Daily Heroic Story Missions

  • Daily Heroic story missions now available

Crucible

General

  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches

  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18

  • Removed Mayhem temporarily from the weekly featured playlist until a future update

  • Trials of the Nine is now on hiatus

    • Trials of the Nine reputation tokens cannot be redeemed until the activity returns

Maps

  • Retribution and Wormhaven are now available on all platforms

  • Retribution has been reworked and enlarged to support 6v6 matches

Rumble

  • Earning a place in the Top 3 in Rumble will now count as a win

  • The correct number of Valor Rank Points will be granted

Competitive

  • Glory

    • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
    • Fixed the weekly award and doubled its gains
    • Fixed and returned weekly Glory decay
    • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
    • Removed loss streaks
  • Valor

    • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes

    • Control and Clash modes have been added to the Competitive playlist
  • Rewards

    • Pinnacle Crucible rewards are now awarded via quests
      • These quests will not be removed at the end of the season
    • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
      • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses

Private Matches

  • Added the option to adjust the respawn timers for Survival

  • Score-to-win options have been updated for several modes

    • Control
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default
    • Clash
      • Added 25 and 150, removed 10 and 20
      • 100 is the new default
    • Supremacy
      • Added 25 and 150, removed 10 and 20
      • 150 is the new default

Gambit

General

  • The Gambit playlist is unlocked 

    • Requires Forsaken
    • Requires completion of mission "Spark"
  • Infamy ranks now available

Tower

Vendors

  • Zavala

    • The Season 4 vendor progression system has been updated with two separate progressions

      • Vanguard Rank
        • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
        • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls 
        • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
        • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
      • Nightfall Rank
        • Increased by attaining score on various Nightfall strikes
        • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx

    • Updated reputation reward packages for Season 4
    • Updated bounties for Season 4
    • Added pursuits to Shaxx’s inventory
    • Added new rewards for Valor ranks
  • Gunsmith

    • No longer exchanges Year 1 mods; these can be safely dismantled 
    • Now sells two mods (one armor, one weapon) a day.
    • Gunsmith packages now require 100 Gunsmith Materials
    • Updated repuation reward packages for Season 4

Events & Rituals

Challenges

  • General

    • Between levels 20 and 50 challenges provide a source of Legendary items and experience
    • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
    • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
    • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available

    • Specific challenges offered each day
    • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available

    • Reset each Tuesday

Items & Economy

General

  • Increased experience rewards for completing strikes and nightfall

  • Reduced experience rewards for completing normal and heroic public events

  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4

  • Players are no longer able to delete mods or shaders from an items details screen

Masterworks

  • Masterwork reward chances are being reduced in some activities

    • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core

  • Year 1 weapons can dismantle to one or two cores, but no longer three

Power

  • Activity rewards now respect your Power

    • If you complete an activity while severely under-leveled,  rewards will offer a larger Power upgrade
    • If you complete an activity while heavily over-leveled,  rewards will be a lower Power level

Shaders

  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied

  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling

  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling 

  • It no longer costs anything to apply shaders to gear

Infusion

  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power

  • Weapon infusion is now slot-based rather than archetype-based

    • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items

Destination Materials

  • Reduced drop rates of destination materials from some destination activities

Collections 

  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind's release on May 8

  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee

    • The cost to reacquire an item scales based on what the item dismantles into

Three of Coins

  • Three of Coins have been deprecated

    • Converted into "Faded Cards"
    • Can be safely discarded for Legendary Shards

Eververse

Prismatic Matrix Schedule

  • The Prismatic Matrix is now scheduled out for the full season

  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note

    • This permits players at all levels to obtain their free weekly roll

Eververse Bounties

  • Each Seasonal Bright Engram now grants one Bounty Note

    • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
      • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
      • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
      • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes

  • Eververse bounties expire seven days after acquisition

Bright Dust Dismantle Yields

  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount

    • Example: Shaders will always yield 10 Bright Dust

Bright Engram Updates

  • Reward probabilities are now displayed on bungie.net

  • Added new Legendary weapon ornaments to the Bright Engram

  • Added new Ghost Projection category to the Bright Engram

  • Weapon and armor mods are no longer available in Bright Engrams

Eververse Armor and Perks

  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor

    • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
    • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks

Leveling Rewards in *Forsaken*

  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap

    • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
    • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game

General

  • Silver transaction history is now displayed on bungie.net

  • Bundles that have not been opened can be refunded for seven days after purchase

  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season's items

  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse

Clans

General

  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season

  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

Season 4 Clan Progression

  • Clan experience is now earned by completing clan bounties available from Hawthorne

  • When a player reaches level 50, three new clan bounties become available


Guided Games

General

  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

Technical

Audio

  • Adjusted ambient audio in the Tower

UI

  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load

  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro

Additional patch notes will be added as they are available, but this is the only available answers at this time.

If you are getting the massive update and it’s including 1.23 as well, here are those patch notes to explain what changes are being made there, because this one was a whopper:

Destiny 2 update 1.23 Changelog

Player Character

General

  • Subclass screen updated in preparation for Forsaken

Weapons and Armor

Exotic Armor

Hunter

  • Orpheus Rig
      • No longer grants Super energy on bloom and damage sharing
      • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
      • Super energy given is scaled up when more powerful enemies are tethered
      • When used with Moebius Quiver, grants additional tether shots
          • Does not grant ability energy on tethering targets
  • Celestial Nighthawk
      • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown
      • No longer starts regeneration of health and shields
      • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar
      • Enhanced radar resolution while crouching
  • Lucky Pants
      • Extended duration of Illegally Modded Holster
  • Shinobu’s Vow
      • Skip grenade returns some energy when it damages an enemy

Warlock

  • The Stag
      • Rift dropped from death now has standard rift duration
  • Eye of Another World
      • Ability recharge bonus increased
  • Nezarac’s Sin
      • Increased duration of Abyssal Extractors
      • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara
      • Increased Super energy gained from Nova Bomb kills
      • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps
      • Enhanced mobility
      • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile
      • Tuned damage and duration per stack to be more consistent

Titan

  • Mk. 44 Stand Asides
      • Overshield granted by sprinting appears faster
  • Hallowfire Heart
      • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14
      • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One
      • Increased energy gain from incoming damage
      • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi
      • Healing pulse is more effective
  • Peacekeepers
      • Increased movement speed when wielding an SMG
  • Wormgod’s Caress
      • Tuned damage and duration per stack to be more consistent

Weapons

Developer Insight: With Forsaken, we’ve made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.

  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.

Ammo Economy

  • Primary Ammo Weapons
      • Hand Cannons
      • Scout Rifles
      • Auto Rifles
      • Pulse Rifles
      • Sidearms
      • Submachine Guns
  • Special Ammo Weapons
      • Fusion Rifles
      • Shotguns
      • Sniper Rifles
      • Trace Rifles
      • Single Shot Grenade Launchers
  • Heavy Ammo Weapons
      • Drum-Loaded Grenade Launchers
      • Rocket launchers
      • Linear Fusion Rifles
      • Swords

The following Year 1 weapons have moved to the Kinetic slot

  • Baligant
  • Shepherd’s Watch
  • Hawthorne’s Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The following Year 1 weapons are now locked to Solar damage

  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1

The following Exotic weapons did not change slot and still use Heavy ammo

  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm

Developer Insight: The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.

Primary Ammo Weapons

  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE
      • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage

Special Ammo Weapons

  • Reduced damage output of Special ammo weapons
      • Increased damage of Trace Rifles
      • Trace Rifles now disintegrate defeated enemies

Heavy Ammo Weapons

  • Grenade Launchers:
      • Increased damage and blast radius
  • Linear Fusion Rifle
      • Increased damage
      • Reduced time to charge and fire
      • Reduced aim assist
  • Swords
      • Increased ammo
      • Increased damage mitigation when guarding

Exotics

  • Sleeper Simulant
      • Fixed issue where charge time was not displayed properly on weapon
      • Magazine size increased
      • Reduced base damage
  • Borealis
      • Bonus damage after breaking a shield increased on precision hit
      • Still grants bonus damage on body shots
  • Prometheus Lens
      • No longer generates Special ammo on kill
  • Tractor Cannon
      • Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).

Perks

  • Explosive Payload
      • Reduced bonus damage output
  • Ambitious Assassin
      • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan
      • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing
      • Reduced time required for perk to activate
      • Reduced precision bonus
      • Perk now resets after firing
  • High-Impact Reserves
      • Damage bonus granted earlier in magazine
  • Grave Robber
      • Now reloads your entire magazine
      • Primary ammo is granted directly to magazine
      • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep
      • Increased inventory reserves
      • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster
      • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot
      • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap
      • Grants ammo directly to the magazine; no longer pulls from reserves.

Mods

  • Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.

Misc

  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders

Abilities

General

  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values
      • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire

Grenades

  • Axion Bolt
      • Increased base damage
      • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang
      • Increased base damage
  • Incendiary Grenade
      • Increased base damage
  • Storm Grenade
      • Increased base damage
  • Scatter Grenade
      • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
      • Increased base damage
      • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
      • Magnetic Grenade now detonates a second time only if it’s attached to a target
      • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
      • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall
      • Increased the damage of initial Void Wall wave

Hunter

  • General
      • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
      • Practice Makes Perfect perk now grants Super energy on throwing knife kills
      • Increased the duration of all versions of Golden Gun
  • Nightstalker
      • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

Titan

  • General
      • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker
      • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
      • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
      • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker
      • Sol Invictus will now trigger on burn kills
  • Sentinel
      • Increased Ward of Dawn health significantly
      • Increased the amount of health provided by the Ward of Dawn overshield
      • Sentinel Shield Super
          • Increased Shield Throw projectile speed
          • Shield Throw no longer loses damage after bouncing or ricocheting off targets
          • Faster attack animations for grounded melee attacks
          • Increased Sentinel Super damage in PvE

Warlock

  • General
      • Increased Healing Rift effectiveness
      • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller
      • Increased the PvP damage of Stormtrance
      • Increased Arc Soul’s projectile speed
  • Dawnblade
      • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker
      • Significantly reduced the length of time that Blink disables your radar and HUD
      • Chaos Accelerant no longer costs Super energy to use
      • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

PvE

Daily Heroic Story Playlist

  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

Destinations

  • Wanted escapees from the Prison of Elders now roam the open world
      • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors
      • Example: EDZ Lost Sectors are now 240 Power

Adventures

  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes

Strikes

  • Vanguard Strikes
      • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
          • Legacy
              • Strikes playlist matches the legacy playlist that is currently available in Year 1
              • Recommended Power 200
              • Will have modifiers
          • Forsaken
              • Strike playlist has three difficulties to select from:
                  • Recommended Power 300 (not available when your level is 40 Power higher)
                  • Recommended Power 400 (not available when your level is 40 Power higher)
                  • Recommended Power 500 (always available)
              • Will have modifiers
  • Nightfall
      • Retired Prestige difficulty
      • Increased base difficulty for Nightfall activities
      • Players can choose one of three Nightfall strikes each week
      • Players may select only the strikes for which they own the appropriate expansions
      • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall

General

  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

Crucible

General

  • New ammo model for maps to accommodate weapon slots

Items & Economy

General

  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory

Xûr

  • His will is not his own
      • No longer displays a vendor icon on destination maps
      • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
      • Fated Engrams grant only pre-Forsaken Exotics

Tower

  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

Cayde-6

  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

Technical

Localization

  • Added Korean language support to consoles

User Interface

  • Updated title screen to reflect Forsaken launch

Director

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

  • Challenges
      • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
      • Bounties are displayed in the Pursuits bucket of the inventory screen
      • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
      • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones
      • The milestone tray will now be limited to showing specific quests and quest steps
          • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
          • Players who do not have any active milestones will not see a milestones blade being displayed
      • Many Year 1 milestones have been converted into challenges
          • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones
      • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints
      • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
      • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests
      • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
      • They can be recovered at the quests’ associated vendor if abandoned
      • Exotic quests now correctly use Exotic coloring in the UI
      • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests
      • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2
      • Presell is in the Reef location
      • The “Leviathan” raid and raid lairs have been moved to Nessus

Character Screen

  • Weapon slots
      • Weapon tooltips now display ammo types
          • White ammo icon – “Primary”
          • Green ammo icon – “Special”
          • Purple ammo icon – “Heavy”
      • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen
      • The path name is now being displayed along the bottom of the character art
  • Collections
      • Collections are not available until September 4
  • Triumphs
      • Triumphs are not available until September 4
  • Gear tooltips
      • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
      • Exotic perks will display a short description

In the meantime while you wait, brush up on your Destiny 2 Forsaken Gambit how-tos while you wait for this patch so you can hit the ground running when it’s done.