8 Bad Endings in Early Games
By NewsHound ·
Almost Something releases 8 Bad Endings in Early Games.

The latest upload from the almostsomething channel dives into Ahh, the happiness of a beaten video games. It highlights moments such as the satisfaction of completing a game and the excitement of viewing end-game cutscenes.
The segment also references a puzzling moment involving a Spider-Man remark. The discussion touches on how early titles often delivered multiple narrative outcomes, echoing broader concepts of fiction with multiple endings. The video runs through each example, noting the contrast between player achievement and the quality of the ending.
By examining these endings, the video underscores how early game design balanced player triumph with storytelling constraints. It situates the analysis within the larger conversation about narratives that permit multiple conclusions. Viewers seeking insight into retro game endings may find the compilation informative.
Watch the rundown of eight early game bad endings now:
Comment highlights:
"Should you fail the objectives of the final mission in the game, the original 1994 X-Com had several screens showing you demolished cities and the few remaining mutated humans suffering under alien..." - @seann10
"Selecting I'm not going over & over in custom robo, leads to its only alt./ bad ending 🤣" - @F1ghtGam3r
"I have always loved the Chrono Trigger story. Such an amazing game that still holds up today." - @tribblefluffer