No Damage Speedruns Have A Huge Problem
By NewsHound ·
Karl Jobst examines a major issue in 'No Damage' speedruns.

karljobst brings a fresh breakdown on Huge thanks to @slackanater6639 for being a part of the video. The video examines why these runs present a significant issue for the speedrunning community. It was posted today.
The creator thanks contributor @slackanater6639 for participation in the video.
The video focuses on the problem identified with no-damage speedruns and includes the acknowledgment to Slackanater6639. It invites viewers to consider the issues raised and to support the contributor's channel.
Watch Karl Jobst's new video on the problem with 'No Damage' speedruns:
Comment highlights:
"I'm very glad that the expert explained how the whistle stops "Ganon" from teleporting...I never knew that !!" - @robertmruczek7587
"Huge thanks to Slackanater for contributing his wisdom. Always a pleasure! Click this link and use my code KARLJOBST to get 25% off your first payment for boot.dev." - @karljobst
"Holy crap, I cannot believe that Ninja Gaiden video was 5 years ago. That's crazy" - @Freddie7191