YOUR DAILY RETRO!!! - 2026-09-17
By NewsHound ·
A daily retro roundup from across the web.

www.timeextension.com posted a fresh update.
Hands On: Retro Fighters Brawler64 Pro - A Solid Controller For N64, And More
The Retro Fighters Brawler64 Pro is a $69.99 ergonomic N64-style controller that comes in a range of skeleton colours and features a magnetic front panel that can be swapped for custom combos. It offers low-latency 2.4 GHz wireless connectivity (with separate dongles for N64 and USB devices) and a wired USB mode, a Hall-Effect analog stick, microswitch D-pad, and two extra rear buttons that can be disabled via switches. Reviewers find it solid and comfortable, though its clicky D-pad and lack of Bluetooth may not suit everyone, and it's especially handy for four-player N64 titles like GoldenEye 007.
Read the full article: https://www.timeextension.com/features/hands-on-retro-fighters-brawler64-pro-a-solid-controller-for-n64-and-more
A fresh post from www.retrododo.com is live now.
Meet The World's First Fully Transparent Handheld
Author: Sebastian Santabarbara
The Arduview, created by Louis Huang and a team from Babson College, is the world's first fully transparent handheld game console-its clear shell, see-through circuit board and OLED display let users view the device's internal components. Weighing only 50 g and preloaded with 400 Arduboy-compatible games, the open-source console is already shipping to early backers, with a wider Kickstarter launch planned for 2027.
Read the full article: https://retrododo.com/meet-the-worlds-first-fully-transparent-handheld/
www.indieretronews.com takes a closer look at the latest development.
Zombi - A classic Ubisoft horror with Zombies is coming to the Atari Lynx! (DEMO)
A new demo ports Ubisoft's 1986 horror-action game **Zombi** to the Atari Lynx, created by developer kikems for the Silly Venture competition to mark the title's 40th anniversary. The team overcame the Lynx's 64 KB RAM limit and a misunderstood cartridge-reading system by using a specialized sprite packer and an optimized compression routine to fit the game's graphics, double-buffered display and CC65 code into memory. Community contributions were crucial to achieving the technical breakthrough.
Read the full article: https://www.indieretronews.com/2026/09/zombi-classic-ubisoft-horror-with.html


