JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - Galaxies - Epsilon - Minduo [Points] - 2,318,960,475 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - Galaxies - Gamma - Mineis [Points] - 955,792,450 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - [1-Player - Points] Lambda - Roczeroth - 96,683,025 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - Galaxies - Lambda - Orbzeroth [Points] - 11,504,775 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - [1-Player - Points] Lambda - Flizeroth - 23,409,925 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - Galaxies - Lambda - Clazeroth [Points] - 31,868,550 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - Galaxies - Lambda - Porzeroth [Points] - 23,625,350 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - Galaxies - Lambda - Maszeroth [Points] - 59,537,750 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - [1-Player - Points] Lambda - Minzeroth - 12,074,960,175 in
JJT_Defender replied to a poll Nintendo Wii - Geometry Wars: Galaxies - [1-Player - Points] Lambda - Minzeroth - 12,074,960,175 in
JJT_Defender replied to a poll Atari 2600 / VCS - Chase The Chuckwagon - EMU - Game 1, Difficulty B - - 1,965 in
JJT_Defender replied to a poll Nintendo Game & Watch - Super Mario Bros. - Points - 7,315 in
JJT_Defender replied to a poll iOS - The Pinball Arcade - Black Hole - 1,345,290 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 20 - 182,880 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 26 - 244,020 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 66 - 148,500 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 67 - 60,380 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 69 - 172,040 in
JJT_Defender replied to a poll iOS - Candy Crush Jelly Saga - Level 44 - 318,620 in
JJT_Defender replied to a poll iOS - Candy Crush Jelly Saga - Level 54 - 141,600 in
JJT_Defender replied to a poll iOS - The Pinball Arcade - Star Trek - Points - 50,154,240 in
datagod commented on blog entry The Sooner Get My Performances In Quene Get Enough Votes The Sooner I Won't Be Mainly Active On TG in Poly Player
But why?
Play games, have fun, submit your best scores. That's what I do. Well, I don't submit very often. I need to be in the right frame of mind, not distracted with work issues, etc.
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 13 - 233,040 in
JJT_Defender replied to a poll iOS - Candy Crush Saga - Level 99 - 613,180 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 70 - 140,160 in
JJT_Defender replied to a poll iOS - Candy Crush Soda Saga - Level 64 - 95,600 in
datagod commented on blog entry I Proclaim Myself As The Pac-Mania GOAT in Poly Player
Here's a poem about a man who finds true love at a *Pac-Mania* tournament:
In the flicker of arcade lights, 'neath the neon glow,
A man found more than high scores in the joystick's throw.
At a Pac-Mania stand, where ghosts roam and flee,
He played his heart out, for love,
datagod commented on blog entry I Proclaim Myself As The Pac-Mania GOAT in Poly Player
Let's dive into a technical comparison between *Pac-Mania* and the original *Pac-Man*, focusing on both hardware and software aspects:
### Hardware
**Original Pac-Man (1980):**
- **CPU:** Zilog Z80 (Central Processing Unit) running at 3.072 MHz.
- **Sound:** Namco WSG (Waveform
datagod commented on blog entry I Proclaim Myself As The Pac-Mania GOAT in Poly Player
. **Isometric Perspective**: *Pac-Mania*, released in 1987 by Namco, introduced a pseudo-3D isometric perspective to the classic *Pac-Man* gameplay. This new viewpoint allowed players to see over walls, which added a fresh layer of strategy to the game.
2. **New Abilities**: Unlike the original