Don't Be Blue - Mary's Back! Blue Mary Guide for King Of Fighters XIV

By Jeff Kotuby ·

Not seen in over 15 years, Blue Mary is back in King of Fighters XIV. We look at the Sambo champion's best moves and reveal some practical combos for her to help you ascend the throne and rule KOFXIV!

Don't Be Blue - Mary's Back! Blue Mary Guide for King Of Fighters XIV

For the first time since King of Fighters 2002: Ultimate Match, Blue Mary is back! She re-appears alongside fellow DLC characters Heidern, Oswald, and a new character, Najid, in the 3.00 patch for King of Fighters XIV. Blue Mary’s Sambo-styled offense makes her a blast to play, and we’re thoroughly excited to have her back in King of Fighters. Here, we’ll take a look at Mary’s best moves, some practical combos, and her role on a team.

Please note: We’ll be using KoF notation for this guide. If you’re unfamiliar, it's easy:

A =Light Punch

B= Light Kick

C= Heavy Punch

D = Heavy Kick

MAX Cancel = B+C

QCF = Quarter Circle Forward, achieved by moving your directional stick down, down+forward, forward

QCB = Quarter Circle Back, achieved by moving your directional stick down, down+back, back

HCF = Half Circle Forward, achieved by moving your directional stick back, down+back, down, down+forward, forward

HCB = Half Circle Back, achieved by moving your directional stick forward, down+forward, down, down+back, back

Key Moves:

Blue Mary’s not just a grappler - she’s got some good normals that can be used to add some damage to her combos.

Close Standing D → Forward + C

Blue Mary’s Close Standing D is a knee that can be linked into her forward + C, an axe-handle command normal. This will be your primary MAX combo starter. You can see an example of this chain below:

Jumping D

Blue Mary’s Jumping D is an excellent way to start combos, as also seen above. You can also use this move after a short hop as an added layer of her footsie game.

Straight Slicer → Stun Fang

Blue Mary’s Stun Fang is a follow up attack from her Straight Slicer, which allows her to extend combos further and helps her finish with supers. It’s definitely a great move to confirm with in order to follow up with more damage.

Splash Rose

Blue Mary’s Splash Rose should be the preferred one-bar ender since you can hit it off just about everything (except for punishing jump-ins apparently) but for everything else, it’s safe to finish with this super. You can also link it into her Climax, as you can see below:

Basic Combos:

Here are some practical combos for Blue Mary to use. There’s a bit more MAX cancels in here than our Heidern guide, simply because she’s so effective off of them.

Blue Mary 1guage combo 439 damage #PS4share#KOFXIV #KOF14 #KOFXIV3https://t.co/xeNXNZSH2l pic.twitter.com/vwiTAlcR2Q

— Shiki (@Mekikung) April 12, 2018

Here we see the power of Lightning as a combo extender. You can replace her Leg Drop move at the end for a super depending on your meter levels.

Point Mary 500dmg 2bars from light starter #KOFXIV3 #BlueMary #KOFXIVhttps://t.co/2liUK28oWB pic.twitter.com/z9LRK84Qzr

— TA | wauhti ❄ Put Hilda-sama in BBTAG (@SpiidiOnNoita) April 13, 2018

A little more flashy of a combo as we use a second meter, but the damage reflects the extra use of resources.

Blue Mary beginner combos (Heidern is new main) #BlueMary #ThiccMary #KOFXIV3 #KOF14 #PS4share pic.twitter.com/uFZzaxxXuL

— D.I.r.a Johnny (@JohnnyFGC) April 13, 2018

Here’s a full set of Blue Mary combos (including a bonus Heidern one too) that use a number of different amounts of resources, perfect for those of you who may put Mary at different positions on your team than point.

There’s Something About Mary

Blue Mary is looking to dominate in her return to King of Fighters XIV.

Mary benefits from being placed in the point or mid positions, as she is strong without too much meter, though it helps, and she might not use multiple bars as well as other characters might. It might also be a good idea to switch her up based on your opponent’s team. Early gameplay videos seem to suggest her weakness to rushdown, so if you can avoid an aggressive character, you should probably do it. Therefore, it is perfectly feasible to play her in the first or second position, though if you feel comfortable with her bringing up the rear, go for it! Far be it from us to tell you how to use your favorite character. 

For more on the latest KOF DLC characters, check out our Heidern guide. For help learning how to get the most from training mode, check out our Low-Tier Hero column!